Rules

Learn the board in a minute.

Build your cells, trigger bursts at critical mass, and take over the board one chain reaction at a time.

Objective

Be the last color standing

Players are eliminated once they have taken at least one turn and no orbs remain under their control.

The winner is the final player with any orbs left on the board.

Critical mass

Every cell has a threshold

Corner cells explode at 2 because they touch only two neighbors.

Edge cells explode at 3.

Center cells explode at 4.

Turn flow

What happens on your move

Place one orb in an empty cell or in a cell you already own.

If that cell reaches critical mass, it bursts and sends one orb into each orthogonal neighbor.

Any enemy cell touched by your explosion becomes yours immediately, including all orbs already there.

Chain reactions continue until every cell is stable again.

Tips

Quick strategy

Corners are premium positions because they need fewer orbs to burst and are harder to counter-flip.

Cells that sit one orb below critical mass are your launch points. Build them deliberately.

Do not overstack next to enemy-ready cells unless you can trigger first.